Compiling Mup for UNIX

Mup has been compiled successfully on a wide variety of UNIX-type systems, including Linux, UNIX SV_R4, and Solaris. We cannot guarantee that it will work on your system, but it generally ports with no more than minimal changes.

Download the mup65src.tar.gz Mup source package file and unpack it:
gunzip mup65src.tar.gz
tar xf mup65src.tar

Alternately, you can download the RPM format Mup source package and install it as you would any RPM package:
rpm -i mup-6.5-0.src.rpm Note that in addition to the package dependencies that rpm will check for, you will also need an X library development package, if you want to build Mupdisp and/or Mupmate. Usually the package you will want for this will be either XFree86-devel, libX11-devel, or xdevel. We choose not to explicitly declare a dependency for this, since no matter which one we picked, many people would not have that particular one, but would have one that works.

Installing the source package will create a mup-6.5 directory. Go to that directory.
cd mup-6.5
There is a simple makefile provided, which should work on most systems, so all you need to do is: make install
You can edit the makefile if necessary for your environment. Comments at the top of the makefile describe suggested modifications if it doesn't work for you as is. Note that if you want to install in a system directory (like the default location /usr/bin) you will need to be root for the installation step. Otherwise building Mup requires no special privileges.

If for some reason the makefile doesn't work, you can compile Mup and any of the optional utility programs (mupdisp, mkmupfnt, and mupmate) manually. For compling Mup itself, generally, something like the following will work:
cd mup
cc -o mup *.c -lm

For most UNIX-like compilers, the "-o mup" will cause the program to be put into a file called "mup," and the "-lm" will cause the math library to be included (That's a lower-case letter "el" not a one). You may also want to use other options. For example, for many compilers "-O" (that's a capital letter "oh" not a zero) will run the optimizer, and "-s" will strip the resulting program to save disk space.

Copy mup into your $HOME/bin or a similar directory in your $PATH.
cp mup $HOME/bin/mup

If you already have a means of displaying PostScript files, such as gv, ghostview, or pageview, you can simply pipe the output of Mup into your display program. Or you can use the mupdisp program in connection with Ghostscript, which is free. You can download Ghostscript from http://www.cs.wisc.edu/~ghost, or http://www.ghostscript.com/. We've found that on some systems, Ghostscript compiles with lots of warnings, but it works okay anyway.

Once you have installed Ghostscript, compile the mupdisp program for displaying Mup output on screen. See the comment at the top of mupdisp.c for suggestions on compiler options to try.

Copy mupdisp into your $HOME/bin or similar directory.
cp mupdisp $HOME/bin/mupdisp

The mupdisp program works on the AT386 $TERM type under UNIX x86 or under X-windows. If you have a different display type, you may need to write your own display functions. In most cases, you'll only need to write 6 short functions, and you can use the examples in at386.c, dos.c, or xterm.c for a general template of the functions. You will also need to update dispttyp.h and init.c appropriately.

If you want to supply your own fonts to override the standard Mup fonts, you can compile the mkmupfnt program: cd mkmupfnt cc -o mkmupfnt mkmupfnt.c

The Mupmate program provide a menu-driven interface on top of Mup. It is built on top of the FLTK library, so you will need to have the FLTK development package. You can get this from http://www.fltk.org Get the latest version in the 1.1.x series (we built with 1.1.8); don't get from the 2.x series. Mupmate is written in C++, so you will need a C++ compiler, such as g++. See the top level makefile for typical compilation options. FLTK normally comes with its own copies of libjpg, libpng, and libz (compression) libraries, but it will usually work with the generic versions of those libraries as well. You will also need standard X-windows libraries: at least libX11, and libXpm. Depending on which version of FLTK you use and how it was compiled, you may also need libXext, libXft, and libXinerama.

A shell script called "mupprnt" is included for printing Mup files using Ghostscript. Copy mupprnt to your $HOME/bin or other appropriate directory.
cp mupprnt $HOME/bin/mupprnt You will need to set the GS_DEVICE shell variable to the proper value for your printer. If you don't know what to set it to, check your Ghostscript documentation. You could also just use the print option on your PostScript viewer such as gv.

Once you have everything installed, you can remove the .tar file if you wish, to free up disk space.
rm mup65src.tar

Please let us know if you need any workarounds for compiling on your system. We want to try to make Mup as portable as possible.

Getting Mup running for the first time

Once you get Mup to compile successfully, try running it on the sample input files (sample.mup and star.mup). Verify that the output you get matches the corresponding sample output files (sample.ps and star.ps). You will find differences in some of the numbers, comments, timestamp, filenames, etc, but otherwise, in general the PostScript output you get should be similar to the sample output files provided, and if you display them, the results should look pretty much identical.

If Mup fails to run properly on the sample files, first make sure you are not in a write-protected folder. If you are, try copying the file to a folder that isn't write protected, and run it from there. If it still fails to run properly on the sample files, perhaps either your system has uncovered a bug that we haven't seen yet or your machine has some incompatibility. You can turn on debugging, by running with the -dN option, where N is a bitmap of debugging flags, to help pinpoint where bugs may be. The Mup User's Guide explains the bits of the debugging flags. If you get stuck, you may contact us at

support@arkkra.com
and we will try to help.

If you need to make any changes in order to get Mup to compile and run successfully, please let us know. If you find anything confusing, we'd like to know that too. We want Mup to be as solid, portable, useful, and easy to use as possible.

Also, please let us know if there are ways we can improve the Mup documentation.

If you receive messages beginning with "internal error" this usually indicates a program bug, so we'd like to know about them. An exception is when you get a message about being unable to allocate memory when there really isn't any memory left. If you get other internal errors, please send us a copy of an input file and any other information that may help us reproduce the problem, so we can try to fix it in the next Mup release.

Provide feedback (bugs reports, comments, suggestions, questions) to:

support@arkkra.com


Arkkra Enterprises